Based on the print tradition of Choose Your Own Adventure (CYOA) books
a multilinear narrative
According to Short - “approximately two hundred billion endings”
a single non-playing character (NPC) in a single room. The narrative is loosely inspired by the Pygmalion story, for this reason Galatea, dressed in green, stands on a pedestal as part of an exhibit.
The “She” in this opening passage is the titular “Galatea,” a living statue who stands on display on a pedestal at a place named “Gallery’s End.” She is at once an art object, an object of vision, and, as we shall see, a literal “conversation piece”
created using the Z-machine, a 1979 virtual machine originally used for the development of adventure games
Textual / Digital Modalities
What is Interactive Fiction?
a data-base driven piece of writing that is programmed to respond according to a varied, but not infinite, set of possibilities. Also means it has to be played with a very specific set of commands (as we are told in the instructions for Galatea).
Galatea is written/constructed between the author/statue/reader
“text” here is never settled; it is instead shaped and reformed with each reading
Short’s description of this work:
I’ve said it over and over: I don’t want people playing to particular endings. I want them to play the game and get whatever result comes naturally, because that is what the game is built for. It’s a dispenser of stories, customized to the individual who is playing at the moment. That’s my vision as the author.
contrast to many pieces of interactive fiction that offer a series of puzzles to solve
a game you understand simply by playing it
ergodic function -> a step up from the chatterbot model of ‘Eliza’
The reader controls the narrative direction at each point in the conversation. Which implies that the reader’s decisions are crucial to narrative and character development.
lack of instruction at each decision point, however, is significant
The writing is more 'literary'
Analysis / Interpretation
Addresses the gap between the written word and its reception
what if the text could explain itself, from the point of view of its creation
removing the question of author fallibility and intentionality (Intentional Fallacy)
“Galatea” demonstrates just how complicated and important the relation between art and criticism has become
furthermore the gap between art and understanding will always require mediation
Stanley Fish’s idea of Interpretive Communities
different readers/users, different paths/conversations
the power of interaction
interaction as cognition vs. interaction as interactivity
A commentary on the act/art of creation from the point of view of the textual object
Very post/modernist, in line with Barthes’ views on reading and poetry
relating literary practices to works of electronic literature allows for new developments in the discipline
EMILY SHORT’S GALATEA
Overview
Textual / Digital Modalities
What is Interactive Fiction?
Analysis / Interpretation
http://emshort.home.mindspring.com/cheats.htm